![]() ![]() ![]() This is because the game is in a state where it is waiting for the trainer that is currently being engaged to finish moving so it can display their text and start the battle. If there is no space for the sprite to walk up to, then the game gets stuck in a loop that prevents the battle from occurring and the player from regaining control.Īfterwards, the player will regain full control and be able to access the menu at will. Should the player return to the same location or floor as the Long-Range Trainer, the game will go to display the pre-battle text and start the battle. This pre-battle text is text using the textbox ID of the most recently seen textbox, which if doing a textbook Mew glitch is the start menu seen when the player goes to Fly to Lavender Town to go back to Route 8, resulting the Start menu popping up on its own this is good, as the Start menu is always safe to have pop up this way. Note that if the Special stat of the Pokémon last battled happened to be in between 200 and 255, the player will instead encounter an enemy trainer, as trainer IDs are stored on the same table as Pokémon IDs.Īfter closing the menu, the game will immediately start a battle due to the game being in a state where it is constantly attempting to display enemy trainer text and start a battle, and ends up generating a battle with a wild Pokémon based on the Special stat of the Pokémon last battled and at a level based on the attack stage modifier of the Pokémon last battled. ![]()
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